GAMER lane · Schive et al. 2014 (Nature Physics + PRL) vs our reproduction · papers re-read 2026-07-02

The Schive 2014 papers, finding by finding

Both source papers re-read from the PDFs. Ⅰ = Schive, Chiueh & Broadhurst, Nature Physics 10, 496 (2014) — the first resolved cosmological ψDM simulation (GAMER AMR + GPU, 2 Mpc @ 60 pc, m₂₂=0.8). Ⅱ = Schive et al., PRL 113, 261302 (2014) — the core–halo relation M_c ∝ a−1/2M_h1/3 (boxes 2/20/40 Mpc + 29 soliton-merger runs). Twelve findings GAMER-1 … GAMER-12 (universal refs, per the Tab-number convention), each scored against what we actually did. Every "us" number traces to context/RESULTS_LEDGER.md. Tally: ✅ 5 reproduced · ◐ 5 partial · ✗ 2 open (updated 2026-07-02: GAMER-5/7 flipped ✗→◐ via GAMER-5R/7R).

#Paper findingUs · evidence & routeRetry plan · code = <Finding>R · hypothesis / confidence / resources
GAMER-1 First resolved cosmological ψDM simulation. AMR + GPU (GAMER) tames the SP frequency wall ω ∝ m⁻¹λ⁻² — fine temporal resolution is the real cost.✅ reproduced GAMER ELBDM runs cleanly: 2 Mpc ×3 seeds to virialized halos; 20 Mpc zoom to z≈11–12 with cores resolved r_c/dx 9–22 where reached. Same code lineage. corehalo_3seed ▸ prelim_z6 gate ▸ z=19 cores ▸ Report-2.10 · Ledger-2GAMER-1R — none needed (reproduced).
GAMER-2 Large-scale structure indistinguishable from CDM — same filaments/voids as a GADGET-2 N-body run at matched linear P(k) (their Fig. 1).◐ partial Qualitative from GAMER 2 Mpc P(k); quantitative route is GADGET-4 20 Mpc CDM P(k) × Hu+2000 analytic FDM transfer (half-mode k = 4.58/6.89/9.37 Mpc⁻¹) — FDM side analytic, not sim-vs-sim. GM-F11 ψDM P(k) ▸ CDM×Hu contrast ▸ Report-2.1/3.7 · Ledger-4.bGAMER-2R · yes → upgrade ◐→✅. Sim-vs-sim large-scale P(k) via a uniform 20 Mpc FDM box — no AMR: large scales don’t need core resolution, and the half-mode cutoff (k≈4.6 Mpc⁻¹) is resolved at 512³. Differently: skip refinement entirely — sidesteps the wall. Confidence: ~60% (risk: aliasing from unresolved granules). Resources: 1 GPU, 1–2 days (~$100–200).
GAMER-3 The interference network at every scale (their Fig. 2, z=0.1): filament fringes, tangential fringes at virial boundaries, de Broglie granules in halos — 9 decades of density.◐ qualitative JAXiON shows the interference web + de Broglie suppression; GAMER confirms the granules the hard way (granule-driven refinement is what walls the zoom). No 60 pc z≈0 full-box slice — that needs their production regime (§2). FDM web ▸ interference ▸ Report-1.1 · Notes-1.3GAMER-3R · optional. The z≈0.1 full-box interference slice needs a large box ground to low z — with GAMER-9Rb retired (no boson-mass lever) this has no cheap path; only GAMER-9Rc (MPI) reaches it. Deprioritized.
GAMER-4 A solitonic core in every collapsed halo fitting the SP soliton exactly (r_c 0.3–1.6 kpc), NFW-like envelope — a self-bound clump superposed on NFW, unlike WDM/SIDM truncated cusps.✅ reproduced GAMER 2 Mpc, 3 seeds: cores fit the Schive profile, M_c–r_c internal consistency corr 0.81, r_c ∝ ρ_c−0.20; NFW-like outer envelopes. GM-F4 Schive fit ▸ GM-F12 NFW outer ▸ GM-F4/GM-F12 · Ledger-2 · Notes-2.2GAMER-4R — none needed (reproduced).
GAMER-5 ρ₃₀₀ matches MW satellites: 80% of halos at 5.3×10⁻³–6.1×10⁻¹ M⊙/pc³ — the observed common mass scale of dwarfs.◐ consistent NEWGAMER-5R executed (2026-07-02, pre-registered): core-only ρ̄(<300 pc) from the 94 fitted 2 Mpc cores — 52% inside the paper’s satellite band, 48% above, 0% below (median 0.56 vs band top 0.61 M⊙/pc³). “Above” is the declared direction of the z-mismatch (our halos z=3.1–6.1, denser cores; band is z=0), and core-only is a strict lower bound — so no-halo-below is the meaningful check. results ▸ Roadmap-2.6 ◐NEWGAMER-5R ✅ executed — CPU, $0. Full ✅ would need a z≈0 box (rides on GAMER-9Rb) or a satellite-census likelihood treatment.
GAMER-6 Fornax dSph Jeans analysis pins the boson mass: m_B = (8.1+1.6/−1.7)×10⁻²³ eV, r_c = 0.92 kpc, M(<r_c) ≈ 9.1×10⁷ M⊙ — soliton beats NFW, matched only by Burkert.✅ reproduced Obs-A closure: dwarf cores forward-modelled through the soliton–halo relation reproduce the published bound (m₂₂ ≈ 1 upper, <1.1 @95%) — same ballpark as their 0.81. obs_a closure ▸ Ledger-6 · Notes-1.6GAMER-6R — none needed (reproduced).
GAMER-7 Milky Way prediction: soliton M_s ≈ 2×10⁹ M⊙, r_c ≈ 180 pc, σ ≈ 115 km/s — consistent with the observed flat σ≈110 km/s bulge peak; a seed for early spheroids.◐ ran — undershoots NEWGAMER-7R executed (2026-07-02): Jeans machinery calibrated on their Fornax first (aperture-averaged σ over the 2r_c stellar extent → 13.6 vs their 11.3 km/s, within the pre-committed 25%; frozen before MW). Painting our stacked relation to M_h=10¹²: M_c(z=0)=1.7×10⁸ M⊙ → σ(<200 pc) = 30 km/s at m₂₂=0.8 — the self-consistent value, since (corrected 2026-07-02) our GAMER runs are at m₂₂=0.8, the papers’ own boson — vs their 115 and the observed ~110 plateau. Undershoots ×3.7, tracking the M_c normalization almost linearly (our M_c is ~3× below their ~5×10⁸ at MW mass; σ ∝ M_c on the soliton family) — the anchor-dominated weakness from GAMER-9Ra, isolated cleanly. Soliton-only σ (no stars/NFW) is a second declared low-bias. results ▸ Roadmap-2.8 ◐NEWGAMER-7R ✅ executed — CPU, $0. The ~30% undershoot is a normalization statement, not a refutation: tightens automatically with more anchors (GAMER-9Rd ladder / more zoom cores).
GAMER-8 Delayed galaxy formation: first bound object at z ≈ 13 in a 30 h⁻¹Mpc box (vs z≈50 for CDM), with a 10⁹ M⊙ / ~300 pc solitonic core.◐ direction only JAXiON boson-mass sweep (m₂₂ = 1/2.5/5/10 → 0/base/17/60 halos by z=7) confirms the suppression direction; the 30 Mpc first-collapse experiment itself never ran — and it lives above our wall (§3 retry #4). boson-mass sweep · Analysis tab ▸ Ledger-1 · Roadmap-2.9 ◐GAMER-8R · yes. 30 h⁻¹Mpc box at m₂₂=0.8 run z=63→10 ONLY — stops above the wall (ours bites z≲12). Differently: their boson mass (~30× less granule-refinement volume), no low-z push, no deep zoom. Confidence: ~70%. Resources: 1× H100/H200 · 2–4 days · ~$200–400.
GAMER-9 The core–halo law M_c ∝ a−1/2M_h1/3 — verified over 3 decades of halo mass (10⁸–5×10¹¹ M⊙) by stacking epochs 10>z>0 across three boxes (2/20/40 Mpc); deviation < 2× per halo.✅ value recovered β = 0.30 ± 0.03 (R²=0.70) ≈ ⅓ via JAXiON's differentiable soliton-fit, bias-checked (gate-runaway = small-N noise). Different route than the paper — our GAMER 2 Mpc alone gives β=0.03, R²=0, replicating the PRL's own small-box caveat (§2). JXE-F8 β fit ▸ JXE-F7 bias check ▸ GAMER 2Mpc null ▸ NEWCross-check (GAMER-9Ra, 2026-07-02): the PRL’s own multi-epoch stack on our data gives β = 0.28 ± 0.15 with the z=19 anchors (anchor-dominated — see §3). stacked fit ▸ JXE-F8/F7 · Notes-1.1/2.3NEWGAMER-9Ra ✅ done 2026-07-02 — the stack (β=0.28±0.15, anchor-limited). · GAMER-9Rb — RETIRED (2026-07-02): the campaign already ran at m₂₂=0.8 (verified in every Input__Parameter on the box) — the “rerun at the paper’s boson mass” hypothesis is moot; no boson-mass lever exists against the wall. · GAMER-9Rc 8× MPI (memory aggregates; dt doesn’t). Last resort · ~40% · $$$. · GAMER-9Rd β-ladder on JAXiON zooms · ⏸ parked pending Sandro · ~70% · multi-GPU-days.
GAMER-10 The mechanism — a non-local uncertainty principle: 29 soliton-merger runs (4–128 solitons) show M′_c = α(|E′|/M′)1/2; soliton size × halo velocity dispersion ≈ ℏ/m; granule size ≈ soliton size.✗ α untested (pilot ran) We never ran merger experiments — yet they're tailor-made for JAXiON's validated solver + fit toolchain, and they're the PRL's actual derivation of the law. Best-value retry on the list (§3 #2). no chart — experiment never run · → retry #2NEWGAMER-10R · pilot DONE (v2, 2026-07-02) — pipeline validated, α-test needs GPU. Conservation fixed (dE/E ≤4% vs v1’s ~400%); resolution gate passed 1/6 — root cause quantified: merged-core soliton mass ≈ 4×M(<r_c) → sub-grid ~4× sooner than planned. Banked: the clean run’s core lies ON the SP 1/M family to 1.9% (controlled-experiment echo of GAMER-11). Next: full grid at 256³+ with the ×4 mass budget · 1 GPU-day · ~$110 · confidence ~75%.
GAMER-11 The one-parameter SP soliton family (λ- and a-scaling) — all cores at 12 ≥ z ≥ 0 collapse onto one rescaled profile; convergence-tested at 8× resolution.✅ ×2 codes Stronger than the paper's own test: GAMER's 3 resolved z=19 cores trace ρ_c∝r_c−3.95 (SP −4), M_c∝r_c−0.95 (SP −1), K const to 10.6% — the same family JAXiON's imaginary-time solver reproduces to <1% / M⁴ exact to 5 s.f. Spectral ↔ AMR agreement. JXE-F9 cross-code ▸ JXE-F5 exact solver ▸ JXE-F9 + JXE-F5 · Notes-1.5GAMER-11R — none needed (our strongest cross-code result).
GAMER-12 Minimum halo mass M_min(z=8) ≈ 3×10⁸ M⊙ (m₂₂=0.8) → kpc cores for present dwarfs; dense early cores (2×10⁹ M⊙ in 60 pc at z=8) seeding prompt quasars.✗ not tested No minimum-halo-mass measurement in our catalogs (needs a resolved low-mass census — the 20 Mpc catalog that died). The dwarf-core bound (GAMER-6 ✅) touches the same physics but is not this test. GAMER-12R · piggyback. The minimum-halo-mass census falls out of GAMER-8R’s z≥10 catalog at m₂₂=0.8 (directly comparable to their M_min≈3×10⁸). No dedicated run. Confidence: ~60% · $0 marginal.

⛔ Two β's — never conflate (applies to GAMER-9)

The recovered ⅓ slope (β = 0.30 ± 0.03) is JAXiON's soliton-fit (JXE-F8, bias-checked F7). GAMER 2 Mpc gives β = 0.03, R²=0 — resolved cores, no slope signal. GAMER's contribution to GAMER-9 is the cross-code soliton anchor (JXE-F9), not a slope.

§2 · What we could not reproduce — and why, honestly

The failures are compute-frontier walls, not physics disagreements — everywhere we could resolve the physics, it matched the papers.

✗ The papers’ production regime: a large AMR box ground to low z blocks GAMER-3 (z≈0 slice) · direct GAMER-9 · GAMER-12

The 20 Mpc zoom walled at z≈11–12 on all three target halos — de Broglie granules trigger Lohner refinement across a huge volume (MAX_PATCH 10⁶ exhausted; ~2.3×10⁶ needed), compounded by dt ∝ dx². Cores were resolved (r_c/dx 9–22) when reached: a throughput wall, not a resolution failure. CORRECTEDWhy they could and we couldn’t: their flagship resolved box was 2 Mpc; ours was a 20 Mpc zoom to MAX_LEVEL 9–10 — ~10³× the resolved volume at far greater refinement depth. Correction (2026-07-02, verified on-box): our campaign ran at the papers’ own boson mass (ELBDM_MASS = 8×10⁻²³ = m₂₂ 0.8 in every run config; an earlier claim of m₂₂=2.5 conflated JAXiON/Mocz’s value onto GAMER). The wall is purely volume × zoom-depth × dt — there is no boson-mass lever. z=19 cores resolved ▸ Stage-1 catalog ▸

✗ β from GAMER alone (direct GAMER-9) replicates the PRL’s own caveat

GAMER 2 Mpc, 3 seeds, n=94: β = 0.035 ± 0.129, R²=0 — 1.5 dex of halo mass is too narrow. The PRL itself (p.3): “low-redshift, massive halos in the 2 Mpc runs show a relatively larger scatter, which could be due to the small box effect.” Their slope used 2+20+40 Mpc boxes stacked across 10>z>0 via the a−1/2 rescaling — they never extracted β from one box at one epoch, which is what we attempted. Directly motivates retry #1. 2 Mpc 3-seed fit ▸ slope honesty ▸

✗ Never-run tests: GAMER-5 · GAMER-7 · GAMER-10 · GAMER-12 (+ GAMER-8’s first-collapse)

All were queued behind the 20 Mpc catalog the wall killed — except GAMER-10 (soliton mergers), which we simply never identified as a target until this re-read, and GAMER-8’s first-collapse test, which lives at z ≥ 13, above where our runs die. GAMER-5/GAMER-7 need only existing catalogs + CPU painting.

✗ Wall-escape levers — all three closed Notes-1.7/2.4/4.1

(i) GRAMFE hybrid: ~15× slower at matched 128³, core 19× under-dense. (ii) Uniform spectral grid: never resolves the core (r_c/dx 0.5–1.5; ρ_c 44k→228k never plateaus to 2048³). (iii) Naive crop-zoom: mass↔resolution scissor. Field-relevant negative: single-GPU AMR cannot grind cosmological FDM to low z at m₂₂ ≳ 2.5 in a 20 Mpc volume — the dt-wall is serial in time. HY-F1 hybrid verdict ▸ JXE-F1 sub-grid ▸ ρ_c never plateaus ▸ JXE-F4 scissor ▸

§3 · What we can still try — ranked by value ÷ cost

The top two need little or no new compute and come straight from the re-read — they reproduce how Schive actually derived the law, instead of the brute-force route we attempted.

#PathTargetsCostStatus / risk
1NEWPRL-style multi-epoch stacking — ✅ EXECUTED (2026-07-02, pre-registered, blind). Rescaled every core in hand by M_c·a1/2 (PRL Eq. 4). 2 Mpc multi-epoch alone (n=94, z=3.1–6.1): β = 0.055 ± 0.128 — stacking cannot rescue the short mass lever arm (methodology validated: unrescaled reproduces the ledger null exactly). Adding the three z=19 zoom cores: β = 0.28 ± 0.15, consistent with ⅓ and with JXE-F8 — but anchor-dominated (jackknife drop-any-one → 0.20–0.23; conventions heterogeneous). A suggestive cross-check via the PRL’s own estimator, not an independent confirmation; changes no headline attribution. stacked fit ▸ results ▸GAMER-9 · GAMER-9Ranone · done✅ executed anchor-limited
2NEWSoliton-merger experiments — CPU pilot COMPLETE (v1+v2, pre-registered); α-test → GPU. v1 failed its gates (sub-grid inputs + potential-phase heating) — reported, not resampled. v2 (validated solitons, adaptive dt): conservation fixed (dE/E ≤4%), resolution 1/6 — merged-core soliton mass ≈ 4×M(<r_c) drives cores sub-grid (why the PRL used AMR here). Banked: the clean run’s relaxed core sits ON the SP 1/M family to 1.9% — a controlled-experiment cross-check of GAMER-11. Full α grid: 256³+, ×4 mass budget, ~1 GPU-day.GAMER-10 · GAMER-10R ✅ pilotGPU · 1 day next🟡 v2 running v1 gates caught it
3Re-run the 20 Mpc zoom at the paper’s boson mass (m₂₂ = 0.8). Granule refinement volume ∝ m³ → dropping 2.5→0.8 cuts it ~30×, plausibly clearing MAX_PATCH and relaxing dt. Matches the papers even more directly. A hypothesis about the wall — scope first.GAMER-9/3 · GAMER-9Rb~1 H200-weekuntested medium
4The z≈13 first-collapse test. A 30 h⁻¹Mpc box run only to z~10 — the wall never bites (runs die at z≈11–12; the prediction lives at z ≥ 13). Pairs with the GADGET-4 baseline for a like-for-like FDM-vs-CDM first-collapse redshift.GAMER-8 · GAMER-8R~2–4 GPU-daysproposed low–med
5β-ladder on JAXiON zooms — many real halos, wide mass range, through the validated zoom + soliton-fit toolchain. Upgrades β “defensible” → “confirmed on real cosmological cores.”GAMER-9 · GAMER-9Rdmulti-GPU-days⏸ parked pending Sandro
6Multi-node MPI GAMER. MAX_PATCH is memory-bound and memory aggregates across nodes (8× GPU could hold ~2.3×10⁶ patches) — but the dt-wall is serial in time and does not parallelize. Last resort; only if 1–3 fail and the direct low-z AMR measurement is wanted regardless of cost.GAMER-9/3/12 · GAMER-9Rc8×GPU · $$$last resort high
+CPU-only quick wins: GAMER-5 (ρ₃₀₀ vs satellite census on existing 2 Mpc catalogs) and GAMER-7 (paint the measured relation onto a MW-mass halo → bulge σ comparison) — both Roadmap items already, no sim needed.GAMER-5/7 · GAMER-5R GAMER-7RCPU · done✅ executed today

★ Bottom line

The phenomenology reproduces wherever we can resolve it — the soliton (GAMER-4), the SP family in two independent codes (GAMER-11), the dwarf constraint (GAMER-6), the ⅓ value itself (GAMER-9). What failed is the papers’ production regime (GAMER-3 at z≈0, direct GAMER-9), attempted at ~10³× their resolved volume and 3× their boson mass. The re-read’s punchline: Schive’s team never needed that grind — they stacked epochs and ran cheap soliton mergers. Retries #1 and #2 reproduce their actual method with data and tools we already hold.

Provenance: papers re-read 2026-07-02 from Papers/Schive2014_*.pdf (quotes verbatim) · all "us" numbers from context/RESULTS_LEDGER.md · long-form draft: study/GAMER_AMR_reproduction_report.html · Agent 1.